Canticle of the End

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Freddy Cavendish

Freddy Cavendish

Player Jay Occupation Gentleman (Second Son) Age 22 Nationality British Status alive
Socially connected, Produced Masquerade invitations, Witnessed Nightgaunt attack, Fire doctrine (improvised torch), Order of St Aelfric member, Board of Control for India appointment

!freddy-cavendish.jpg

Freddy in Egypt, September 1814 — the Order pin at his cravat, a glass of arak to hand. Original art; public-facing likeness.

Characteristics

Characteristic Regular Half Fifth
STR
CON
DEX
INT
SIZ
POW
APP
EDU

Derived

Attribute Max Current
HP
MP
Luck
Sanity

Combat

Attribute Value
Move
Build
Damage Bonus
Dodge (Regular)
Dodge (Half)
Dodge (Fifth)

Status

  • [ ] Temporary Insanity
  • [ ] Indefinite Insanity
  • [ ] Major Wound
  • [ ] Unconscious
  • [ ] Dying

Personal Description: Twenty-two, fashionable, and possessed of the easy confidence that comes with a good name and better connections. Freddy carries himself with the unstudied grace of the English upper class — hair impeccably maintained even in crisis, manner unfailingly agreeable, and a knack for making himself useful in any room he enters.

Traits: Affable, instinctively brave, socially sharp, and possessed of a quiet resilience that reveals itself under pressure. He is not trained for espionage or combat, yet he has held his nerve beside bleeding officers and burning monsters alike. His courage is instinctive, not professional.

Ideology & Beliefs: Freddy has no formal ideological commitments. He is a second son of the English gentry and operates within the social code of his class: loyalty to friends, courtesy to strangers, and the unshakeable conviction that knowing the right person is the solution to most problems. His recent exposure to forces beyond comprehension has not yet reshaped these beliefs, though the cracks are widening.

Significant People: Pemberton — tutor, field operative, and the most dependable man in Freddy’s life. Leopold Fischbein — Viennese lawyer, recruited at the Goldener Hirsch and now a fully briefed ally. Adrien de Montferrand — fellow socialite and operational partner since Session 6.

Meaningful Locations: Palais Kinsky — former residence in Vienna; site of the Nightgaunt attack. Goldener Hirsch — the wine tavern where Fischbein was recruited. Palais Lobkowitz — the Grand Masquerade and the night everything changed.

Treasured Possessions: Masquerade invitations and masks secured for the party (Session 6). The Bauer brothers’ address at the Black Bear Tavern, pressed into his keeping by Fischbein at the masquerade — actionable intelligence on Colonel Moreau’s killers.

No numerical skill values recorded. Known competencies from play:

Skill Base Regular Half Fifth
Charm 15
Credit Rating 00
Etiquette INT/5
Fast Talk 05
Firearms (Pistol) 20
Listen 20
Persuade 10
Spot Hidden 25

Narrative Skills (demonstrated in play):

  • Etiquette and Society: Freddy moves through Viennese high society with ease, producing invitations and introductions the other investigators cannot. Secured masquerade invitations and masks for the entire party (Session 6). Brokered the Fischbein recruitment. Coordinated the Hartley warning with Nikolai (Session 10).
  • Improvised Combat: Built a torch from torn cloth during the Palais Lobkowitz combat (Session 9), adopting Varrio’s fire doctrine under pressure. The improvised flame drove the Wachter back with visible terror.
  • Logistics and Social Organisation: By Session 10, Freddy is running the operational household — dispatching Pemberton for Fischbein, sending Charles for belongings, coordinating with the Russians, managing correspondence.

No injuries or scars recorded through Session 10. Freddy has emerged from the Nightgaunt attack (Session 6) and the Masquerade combat (Sessions 8–9) physically unscathed.

None recorded through Session 10.

None.

Session Entity Encounter
6 Nightgaunt Woke to the creature crawling face-first down the side of Palais Kinsky, frost crystallising in its wake. Recognised the harmonic vibration from the Imperial reception. Fired his pistol (no effect). Investigated the roof with Pemberton after the creature was destroyed.
8–9 Harmonische Wachter (x2) Witnessed the first Wachter drop through the stained-glass window at Palais Lobkowitz and kill Mikhail. Took Vladimir’s blood across his face. Built an improvised torch from Varrio’s example and drove the creatures back with fire. Present for Varrio’s killing of two Wachter by flame.
Weapon Skill % Damage Attacks Range Ammo Malf
Unarmed 1D3+DB 1
Pistol 1
Improvised torch Special (fire) 1 Melee

With the party at the Auberge du Muski in Cairo, reached via the becalming, Alexandria, and the Nile, as of mid-September 1814 (Chapter 4, Session 4). Formally inducted into the Order of St Aelfric by Harcourt (Chapter 4, Session 1). Carries the Order pin transferred from Varrio’s unconscious form. Holds a junior correspondence appointment with the Board of Control for the Affairs of India, a cover sinecure providing a reason to be in Calcutta. Pemberton has returned to England; Freddy is on his own for the first time in the campaign. Egypt so far has cast him mostly in a comic register: a rough night on lion’s milk, a habit of smiling at vendors that Alexandria’s merchants read as agreeing to their price (much to Yusuf’s exasperation), and being talked at length by a market woman about her granddaughter’s marriage prospects. No major new threads open for him at present.

{Player-facing notes. Protected — skills never modify.}

Relationships

Equipment

Gear & Possessions:

Wealth:

Attribute Value
Spending Level Comfortable (second son of a noble family)
Cash
Assets
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Campaign Route

La Speranz…Alexandria…

Connections