Canticle of the End

Story

Characters

World

Reference

Being a true account of the investigator

Freddy Cavendish

Call of Cthulhu · in the year 1814
❧ ❦ ❧
Hit Points10/10
Magic Pts10/10
Sanity50/ 99 max
Luck55
Reputation50
Status

Tap a pip to set · ± to adjust · tap a status to toggle.

OccupationGentleman (Second Son)
NationalityBritish
PlayerJay
Age / Sex22 · Male
First AppearanceSession 6 (Vienna)
As OfChapter 4, Session 9
STR 40
half20
fifth8
CON 55
half27
fifth11
SIZ 50
half25
fifth10
DEX 60
half30
fifth12
APP 70
half35
fifth14
INT 65
half32
fifth13
POW 50
half25
fifth10
EDU 70
half35
fifth14
Move8
Build0
Damage BonusNone
Dodge40 /20/8
Personal DescriptionTwenty-two, fashionable, and possessed of the easy confidence that comes with a good name and better connections. Freddy carries himself with the unstudied grace of the English upper class — hair impeccably maintained even in crisis, manner unfailingly agreeable, and a knack for making himself useful in any room he enters.
TraitsAffable, instinctively brave, socially sharp, and possessed of a quiet resilience that reveals itself under pressure. He is not trained for espionage or combat, yet he has held his nerve beside bleeding officers and burning monsters alike. His courage is instinctive, not professional.
Ideology & BeliefsFreddy has no formal ideological commitments. He is a second son of the English gentry and operates within the social code of his class: loyalty to friends, courtesy to strangers, and the unshakeable conviction that knowing the right person is the solution to most problems. His recent exposure to forces beyond comprehension has not yet reshaped these beliefs, though the cracks are widening.
Significant PeopleHis father, William, Lord Cavendish — 3rd Baron Cavendish of Stanmere, who supplied the name, the allowance, and the minder. Pemberton — tutor, field operative, and the most dependable man in Freddy’s life. Leopold Fischbein — Viennese lawyer, recruited at the Goldener Hirsch and now a fully briefed ally. Adrien de Montferrand — fellow socialite and operational partner since Session 6.
Meaningful LocationsPalais Kinsky — former residence in Vienna; site of the Nightgaunt attack. Goldener Hirsch — the wine tavern where Fischbein was recruited. Palais Lobkowitz — the Grand Masquerade and the night everything changed.
Treasured PossessionsMasquerade invitations and masks secured for the party (Session 6). The Bauer brothers’ address at the Black Bear Tavern, pressed into his keeping by Fischbein at the masquerade — actionable intelligence on Colonel Moreau’s killers.
Freddy Cavendish

Investigator Skills ○ tick on a successful roll · coloured value = above base · all skills shown, untouched at base

Skillreg½
Accounting0521
Anthropology0100
Appraise0521
Archaeology0100
Art/Craft0521
Astronomy0100
Charm1573
Charm ✓603012
Climb20104
Credit Rating603012
Cthulhu Mythos0000
Dancing40208
Disguise0521
Dodge0000
Drive Auto20104
Drive Carriage20104
Electrical Repair1052
Etiquette40208
Fashion40208
Fast Talk0521
Fighting (Brawl)25125
Firearms (Handgun)20104
Firearms (Pistol) ✓502510
Firearms (Rifle/Blunderbuss)25125
Firearms (Rifle/Shotgun)25125
First Aid30156
Gaming40208
History0521
Intimidate1573
Jump20104
Language (German, Other)25125
Language (Other)0100
Skillreg½
Language (Own)703514
Law0521
Library Use35177
Listen20104
Listen ✓40208
Locksmith0100
Mechanical Repair1052
Medicine0100
Natural Philosophy0100
Natural World1052
Navigate1052
Occult0521
Operate Heavy Machinery0100
Persuade1052
Persuade ✓30156
Pilot0100
Psychoanalysis0100
Psychology20104
Reassure ✓1573
Religion1052
Ride35177
Science0100
Sleight of Hand1052
Spot Hidden25125
Spot Hidden ✓35177
Stealth20104
Stealth ✓40208
Survival1052
Swim20104
Throw20104
Track1052

Weapons

WeaponSkill%DamageAtkRangeAmmoMalf
Brawl251D31
Pistol501D6+1110 yds1
Sabre251D8+11
Improvised torchSpecial (fire)1Melee